![]() Valve’s not the only culprit in this spiral of PR insanity and community backlash. With the recent explosion of free-to-play titles with monetized User Generated Content, like Team Fortress 2, Dota 2, and – to some extent – CS:GO, it’s no wonder Valve decided to give Skyrim a shot of the same business model.Īlas, as we now know, that project was a catastrophic failure. The list is long, but some of the best-known PC games are rooted in this background: Counter-Strike was a Half-Life mod, Team Fortress Classic was a Quake mod remade in the GoldSrc Engine (itself a Quake engine mod) then in Source, Dota was a Warcraft 3 map, Killing Floor was an Unreal Tournament mutator, and the list goes on. ![]() It was on GoldSrc that we saw the first cases of free community mods transcending their amateur roots and evolving into full-fledged, professional games. The GoldSrc engine was not the first to provide modding capabilities, but it stands as a significant milestone in the existence of this intensive and appreciated gaming niche. ![]() It’s easy to see where Valve is coming from with the original concept: The company solely exists with thanks to mods. We have rehosted just a few of the dozens of images. You can check them out on imgur here and here. When the issue was still hot and the outcome unclear, I made two albums regarding the quality of these mods. The concept was received with brutally negative feedback from the community and, less than a week after the release of the system, Valve and Bethesda decided to shut it all down. On April 25, Valve revealed to the public a collaborative effort with Bethesda and a handful of selected modders, aiming to bring monetized mods for The Elder Scrolls V: Skyrim to the Steam Workshop. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |